Switch between 2D and 3D
Use the 3D toggle in the map’s top-right control stack to tilt the map into a perspective view. The button below it saves the current camera as a view you can return to later. Your 2D/3D mode and camera are saved with the project, so reopening it returns to the same view.
Example prompt
Example prompt

How layers render in 3D
By default, each layer’s 3D appearance is derived automatically from its 2D style:- Point layers render as 3D columns.
- Line layers render as elevated paths (or arcs and animated trips).
- Area layers render as extruded polygons.
- for columns — color or a color ramp, height (or a height field), radius, and opacity;
- for paths, arcs, and trips — color, width, opacity, and arc height or trip time field;
- for extruded areas — fill color, height (or a height field), and opacity.
Example prompt
Example prompt
Hexagon aggregation
Point layers can be aggregated into a hexagon grid (H3). Choose Hexagon (H3) as the renderer in the style editor; in 2D the hexagons render as a flat grid, and in 3D they are extruded into cells. Set the resolution, the color and height fields, and the aggregation method (sum, average, minimum, maximum, or count).Example prompt
Labels in 3D
Labels stay visible in 3D. Point layers are labeled above their column, and line layers are labeled at the midpoint of each line. MapX spaces labels apart so they avoid overlapping where possible.Notes
- 2D and 3D styles are independent: changing the 3D appearance does not change how the layer looks in 2D, and vice versa.
- Switching back to 2D restores each layer’s original 2D style automatically.

